Pfizer and Ogilvy Launch In-Game Covid-19 Vaccinations
Giving Gen Z a full health bar, online and IRL
Pfizer Brazil created an in-game Covid-19 vaccination activation that offers gamers a full health bar inside the Grand Theft Auto RolePlay game—if they get at least one dose of any Covid-19 vaccine IRL.
“With more and more people taking the vaccines, we noticed that young millennials and Gen Z’s were not as eager to take the shot, especially the second dose,” says Félix Del Valle, chief creative officer at Ogilvy Brazil. “First, it is difficult to talk to the public about health issues, and second, they don’t feel they are at such a risk as other age groups.”
Ogilvy teamed up with gaming agency Druid to create a virtual Covid-19 vaccination center within Grand Theft Auto RolePlay (GTA RP), specifically in Cidade Alta, Latin America’s biggest GTA RP server.
To score in-game benefits, players begin by getting their characters vaccinated at one of the in-game centers. Next, they post proof of vaccination to Instagram or Twitter using the hashtag #InGameVaccine. Players need at least one vaccine dose from any pharmaceutical company. Once completed, a special bandage on a character’s arm denotes a full shield bar in the game.
“Getting the shield bar full is a hard task in Cidade Alta, and that is what they receive—a vaccine shield,” Rafael Figueiredo, writer at Ogilvy Brazil, tells Muse. “The bandage shows others they are already protected in real life and in the game. In real life, we also sent hoodies to influencers to wear in their livestreams. Avatars in the game also receive them as a limited skin.”
The campaign was heavily supported by 25 gaming influencers in Brazil, including Coringa, Babi, Gabe Peixe, Sabsdenada and Piuzinho, who played the mission live on Twitch and Nimo.
“The game mimics real life, so we used OOH media inside the game to spread messages in favor of Covid-19 vaccines and to invite players to the mission,” says Figueiredo. “There were also notifications in the avatar’s cell phones telling them their time to take the vaccine has arrived. And more importantly, the influencers were a key part of the campaign. They are leading by example.”
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CREDITS
Client: Pfizer
Title: #VacinaInGame
AD AGENCY
Ad agency: Ogilvy Brazil
CCO: Félix del Valle
Executive Creative Director: Marcio Fritzen
Creative Director: Ricado Sciamarella
Head of Art: Ricardo Leme Lopes
Copywriter: Rafael Figueiredo (PDQ)
Art Director: John Bogéa
Account: Denise Caruso, Priscilla Gonçalves, Jeniffer Leana
Data Research e Insights: Gustavo Arakawa, Michelle Lins
Planning:: Thais Frazão, Cleber Almeida
PR: Danubia Paraizo
RTV: Juliana Henriques
Client Approval: Lucila Mouro, Milena Ramos, Carlos Augusto Vitti
GAMER AGENCY
Agency: Druid
CEO: Claudio Lima
COO: Evandro Guimarães
CGO: Bernardo Mendes
Account: Victoria Pedroso
Account assistant: Mirella Agnes de Deus Maciel Freitas
Creative team: Marlon Zanatti e Ayrton Bená
Influencer Manager: Isabella Antunes
Influencer Manager assistant: Paulo Gomes, Alan Wentz, Jennifer Passos
Sales: Gabriel Faustino
GAME PRODUCER
Company: Outplay Co.
CEO: Paulo Benetti
COO: Ronaldo Paranhos
Operations Director: Ana Carolina Rodrigues
In-Game Project Manager: Patriccia Landim
Technical coordinator: Mateus Silva
Technical coordinator assistant: Igor Silva
Cidade Alta Staff:
Renan – Renan Scafuro Silva
SHIRA – Edson Souza da Silva
TRACKING AND DATA
Agency: TAGCOM
Operations: Enio Munarim Junior
Tracking: Paula Gomes
Pharmacovigilance:
– Ananda Ferreira
– Geovanna Araújo
– Agatha Graeser
– Maryanna Letícia